>1996-1998
>Barney online
>Barney
Online (1997) video
projection,
stereo sound,
180'
>Barney
Online -
Slipgate Remix (1998) Video Projection,
stereo sound,
6'45''
For two years I was a member and one of the leaders of a Quake TeamFortress
internet Clan.
This work was presented in three forms:
>Barney Online (1997) video projection, stereo sound, 180' presented at Observatório,
Madrid, February 1998
>Barney Online - Slipgate Remix (1998) Video Projection, stereo sound, 6'45''
presented at Biovoid, Sala do Veado, Museu Nacional de História Natural,
Lisbon. August 1998
>As a work for the Antropology class: Quake TeamFortress: Aproximação a uma
comunidade virtual, June 1998, 74 pgs. And VHS tapes, with Professor Dr. J.A.
Fernandes Dias.
I've been missing this class - the one I needed to complete my graduation -
for three years.
Barney Online is the record of a series of virtual performances of my character,
5Q.Barney, in the world of the internet game Quake TeamFortress.
After one year as Barney, I became first a member (by invitation), then 1st.
advisor, and later, one of the 5 leaders of the largest and oldest active Quake
clan in Portugal
at the time: the 5Q Clan, that reached 32 members (5Q stands for 5 Quinas, as
symbol of a good defense, present as well in the portuguese flag).
The global Quake community meets everyday in thousands of different locations
(servers) where they chat, interact and kill each other. Most of this comunity
joins clans of
10 to 40 members. Admission into a clan is very difficult -requiring skill,
morality and an understanding of each clan's hierarchy and rules. Lastly, approval
from the clan leader,
founders or council is necessary. Matches between clans often include thorough
preparation of attack and defense tactics. Skins (the character's physical appearance)
and
maps are built by the community and sent to the servers, becoming available
to everyone.
Quake TeamFortress is extremely violent, yet establishes friendships amongst
its participants.