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	<title>miguel soares &#187; gameplay</title>
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	<link>http://migso.net/blog</link>
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		<title>Barney Online</title>
		<link>http://migso.net/blog/?p=763</link>
		<comments>http://migso.net/blog/?p=763#comments</comments>
		<pubDate>Mon, 02 Feb 1998 15:00:28 +0000</pubDate>
		<dc:creator>m</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[1998]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Observatorio]]></category>
		<category><![CDATA[Sala do Veado]]></category>

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		<description><![CDATA[
1996-1998
For two years I was a member and one of the leaders of a Quake TeamFortress internet Clan.
This work was presented in three forms:
-Barney Online (1997) video projection, stereo sound, 180&#8242; presented at Observatório, Madrid, February 1998
-Barney Online &#8211; Slipgate Remix (1998) Video Projection, stereo sound, 6&#8242;45&#8221; presented at Biovoid, Sala do Veado, Museu Nacional [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-764" title="barney_banner" src="http://migso.net/blog/wp-content/uploads/2009/11/barney_banner.jpg" alt="barney_banner" width="640" height="220" /><br />
1996-1998</p>
<p>For two years I was a member and one of the leaders of a Quake TeamFortress internet Clan.</p>
<p>This work was presented in three forms:<br />
-Barney Online (1997) video projection, stereo sound, 180&#8242; presented at Observatório, Madrid, February 1998<br />
-Barney Online &#8211; Slipgate Remix (1998) Video Projection, stereo sound, 6&#8242;45&#8221; presented at Biovoid, Sala do Veado, Museu Nacional de História Natural, Lisbon. August 1998<br />
-As a work for the Antropology class: <em>Quake TeamFortress: Aproximação a uma comunidade virtual</em>, June 1998, 74 pgs. and VHS tapes, with Professor Dr. J.A. Fernandes Dias.</p>
<p>Barney Online is the record of a series of virtual performances of my character, 5Q.Barney, in the world of the internet game Quake TeamFortress.<br />
After one year as Barney, I became first a member (by invitation), then 1st. advisor, and later, one of the 5 leaders of the largest and oldest active Quake clan in Portugal at the time: the 5Q Clan, that reached 32 members (5Q stands for 5 Quinas, as symbol of a good defense, present as well in the portuguese flag).<br />
The global Quake community meets everyday in thousands of different locations (servers) where they chat, interact and kill each other.<br />
Most of this comunity joins clans of 10 to 40 members. Admission into a clan is very difficult -requiring skill, morality and an understanding of each clan&#8217;s hierarchy and rules. Lastly, approval from the clan leader, founders or council is necessary. Matches between clans often include thorough preparation of attack and defense tactics. Skins (the character&#8217;s physical appearance) and maps are built by the community and sent to the servers, becoming available to everyone.<br />
Quake TeamFortress is extremely violent, yet establishes friendships amongst its participants.</p>
<p><img class="alignnone size-full wp-image-765" title="barney_stills" src="http://migso.net/blog/wp-content/uploads/2009/11/barney_stills.jpg" alt="barney_stills" width="640" height="1093" /></p>
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		<title>Bebiguia (Drink’n&#8217;Drive) video/installation</title>
		<link>http://migso.net/blog/?p=1348</link>
		<comments>http://migso.net/blog/?p=1348#comments</comments>
		<pubDate>Thu, 05 Jun 1997 11:00:30 +0000</pubDate>
		<dc:creator>m</dc:creator>
				<category><![CDATA[other works]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[gameplay]]></category>

		<guid isPermaLink="false">http://migso.net/blog/?p=1348</guid>
		<description><![CDATA[Bebiguia (Drink’n&#8217;Drive)
1997, video projection, Martini Bianco, glass, olive
made for Paisagem Económica Urbana, Galeria Graça Fonseca, Lisbon


]]></description>
			<content:encoded><![CDATA[<p>Bebiguia (Drink’n&#8217;Drive)<br />
1997, video projection, Martini Bianco, glass, olive</p>
<p>made for <a href="http://migso.net/blog/?p=1319">Paisagem Económica Urbana</a>, Galeria Graça Fonseca, Lisbon</p>
<p><img class="alignnone size-full wp-image-1349" title="1997bebiguia1" src="http://migso.net/blog/wp-content/uploads/2009/11/1997bebiguia1.jpg" alt="1997bebiguia1" width="320" height="206" /></p>
<p><img class="alignnone size-full wp-image-1350" title="1997bebiguia2" src="http://migso.net/blog/wp-content/uploads/2009/11/1997bebiguia2.jpg" alt="1997bebiguia2" width="320" height="201" /></p>
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		<title>Your Mission is a Failure</title>
		<link>http://migso.net/blog/?p=773</link>
		<comments>http://migso.net/blog/?p=773#comments</comments>
		<pubDate>Tue, 05 Nov 1996 01:41:19 +0000</pubDate>
		<dc:creator>m</dc:creator>
				<category><![CDATA[other works]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[1997]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[YMIF]]></category>

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		<description><![CDATA[
this work was presented in two versions:
&#62;Your Mission is a Failure, 1996, video projection, stereo sound, 56 min.
&#62;Your Mission is a Failure (ICTM97 edit), 1997, video projection, light box, psychadelic sensor, stereo sound, 25 min.
Your Mission is a Failure consists of a series of virtual performances &#8211; recorded on video &#8211; taking place inside the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-769" title="ymif_banner" src="http://migso.net/blog/wp-content/uploads/2009/11/ymif_banner.jpg" alt="ymif_banner" width="640" height="220" /></p>
<p>this work was presented in two versions:<br />
&gt;Your Mission is a Failure, 1996, video projection, stereo sound, 56 min.<br />
&gt;Your Mission is a Failure (ICTM97 edit), 1997, video projection, light box, psychadelic sensor, stereo sound, 25 min.</p>
<p>Your Mission is a Failure consists of a series of virtual performances &#8211; recorded on video &#8211; taking place inside the worlds of early 3d computer games for pc.<br />
The performances consist of continuously dying (thus the title, taken from the computer game Command &amp; Conquer message when the game is over), or, using hacking tricks, becoming imortal,<br />
exploring and passing the virtual boundaries of the game architectural set, or even making music during the gameplay.<br />
All the performances were transfered live to video using a Creative TV Coder, under Windows 95.<br />
Games used include: MechWarrior 2, Dark Forces, Doom, Descent 2, Duke Nukem 3d.</p>
<p>In 1997, I made a shorter version of the video, and used a psychadelic lightbox from my 1996 solo show.<br />
This box was placed in the middle of the projection area and would react to the video and ambient sound through light patterns.</p>
<p>.</p>
<h3>Your mission is a failure: Dark Forces</h3>
<p>1. attacking a sculpture. 02&#8242;08&#8221;<br />
2. invisible floor in the vacuum of space. 01&#8242;44&#8221;<br />
3. jamming the door. 03&#8242;07&#8221;<br />
4. invulnerable, jumping with the aid of land mines. 03&#8242;24&#8221;</p>
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<p><img class="alignnone size-full wp-image-770" title="ymif_darkf_stills" src="http://migso.net/blog/wp-content/uploads/2009/11/ymif_darkf_stills.jpg" alt="ymif_darkf_stills" width="640" height="534" /></p>
<p>.</p>
<h3>Your mission is a failure: Duke Nukem 3D</h3>
<p>1. playing pool with guns. 01&#8242;16&#8221;<br />
2. invulnerable, creating a grid of laser beams inside a theater with laser detection bombs. 04&#8242;28&#8221;<br />
3. using the shrinking gun on a dancer. 01&#8242;52&#8221;<br />
4. invulnerable, underwater. floating laser detection bombs. 02&#8242;27&#8221;</p>
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<p><img class="alignnone size-full wp-image-771" title="ymif_duke_stills" src="http://migso.net/blog/wp-content/uploads/2009/11/ymif_duke_stills.jpg" alt="ymif_duke_stills" width="640" height="543" /></p>
<p>.</p>
<h3>Your        mission is a failure: MechWarrior II</h3>
<p><strong>part 1</strong><br />
1. ejecting, aborting mission. 02&#8242;57&#8221;<br />
2. explosions in the dark, and self-destructing an_invulnerable mech. 01&#8242;37&#8221;<br />
3. leaving the defined mission zone. 04&#8242;01&#8221;</p>
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<p><img class="alignnone size-full wp-image-772" title="ymif_mech01_stills" src="http://migso.net/blog/wp-content/uploads/2009/11/ymif_mech01_stills.jpg" alt="ymif_mech01_stills" width="640" height="498" /></p>
<p>.</p>
<h3>Your mission is a failure: MechWarrior II</h3>
<p><strong>part 2</strong><br />
1. invulnerable, taking hits. 01&#8242;42&#8221;<br />
2. looking right and left to the rhythm of the steps. 02&#8242;44&#8221;<br />
3. leaving the defined mission zone II. 03&#8242;43&#8221;</p>
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