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Miguel Soares (Lisbon,
1970) has been producing work since the early 1990s that reveals a fascination
with futuristic utopias, technological innovations and the iconographic
universe of science fiction. Initially, this fascination took the form
of appropriating and manipulating pre-existing photographic images, as
well as using references and conventions from the field of equipment design,
firstly taken as a referent at the level of the photographic image and
then transposed to the formal conception of the works. In the second half
of that same decade, much of the artist's activity resulted in the production
of highly interactive sculptures and installations, which represented
characters, environments, situations and objects belonging to hypothetical
science fiction worlds. It was during this phase that the artist began
to use video as a medium for projecting animated images, working at first
with pictures drawn from computer games and then with other images created
in 3D from graphic elements available on the Internet. In the first few
years of his career, his work met a positive critical reception, but it
was with his 3D animations that it reached full maturity. It is precisely
this facet of his work that this exhibition now seeks to illuminate.
Curator: Miguel Wandschneider
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