video projection, stereo sound,
music: “I can’t see you” and “song slowly song”, Tim Buckley
One night at home, my quiet was disturbed by these four people having a discussion that ended up in a fight. I grabbed my Hi8 camera and started shooting the scene from the balcony of my apartment, trying to pass unnoticed. My heart was beating fast. Months later I was looking at the Hi8 footage with sound turned off, and listening to one of my favourite cds: Tim Buckley’s first album,”Tim Buckley”, 1968, ed. Electa. I noticed how two diferent songs would give two different ways of percepting the same images. untitled (two) shows the footage shot from the balcony two times, with two different songs from the Tim Buckley album: “I can’t see you” and “Song slowly song”.
“From the window of his apartment, holding the video camera, Miguel Soares recorded violent events that have disturbed his long nights spent working in his computer. This video is the most distressing example of a series of three done in the same amateur video style, that contrast with his 3D animation work for which he is known. By commenting the image of a couple involved in a violent discussion that ends in a fight, with two different songs by Tim Buckley, one in a melancholic tone, the other in a passionate tone, the artist opens reality to a fictional construction and to poetic imagination.”
Miguel Wandschneider, in SlowMotion – Miguel Soares. exhibition depliant. ESTGAD+Art Attack. Caldas da Rainha. Portugal
For two years I was a member and one of the leaders of a Quake TeamFortress internet Clan.
This work was presented in three forms:
-Barney Online (1997) video projection, stereo sound, 180′ presented at Observatório, Madrid, February 1998
-Barney Online – Slipgate Remix (1998) Video Projection, stereo sound, 6′45” presented at Biovoid, Sala do Veado, Museu Nacional de História Natural, Lisbon. August 1998
-As a work for the Antropology class: Quake TeamFortress: Aproximação a uma comunidade virtual, June 1998, 74 pgs. and VHS tapes, with Professor Dr. J.A. Fernandes Dias.
Barney Online is the record of a series of virtual performances of my character, 5Q.Barney, in the world of the internet game Quake TeamFortress.
After one year as Barney, I became first a member (by invitation), then 1st. advisor, and later, one of the 5 leaders of the largest and oldest active Quake clan in Portugal at the time: the 5Q Clan, that reached 32 members (5Q stands for 5 Quinas, as symbol of a good defense, present as well in the portuguese flag).
The global Quake community meets everyday in thousands of different locations (servers) where they chat, interact and kill each other.
Most of this comunity joins clans of 10 to 40 members. Admission into a clan is very difficult -requiring skill, morality and an understanding of each clan’s hierarchy and rules. Lastly, approval from the clan leader, founders or council is necessary. Matches between clans often include thorough preparation of attack and defense tactics. Skins (the character’s physical appearance) and maps are built by the community and sent to the servers, becoming available to everyone.
Quake TeamFortress is extremely violent, yet establishes friendships amongst its participants.
this work was presented in two versions:
>Your Mission is a Failure, 1996, video projection, stereo sound, 56 min.
>Your Mission is a Failure (ICTM97 edit), 1997, video projection, light box, psychadelic sensor, stereo sound, 25 min.
Your Mission is a Failure consists of a series of virtual performances – recorded on video – taking place inside the worlds of early 3d computer games for pc.
The performances consist of continuously dying (thus the title, taken from the computer game Command & Conquer message when the game is over), or, using hacking tricks, becoming imortal,
exploring and passing the virtual boundaries of the game architectural set, or even making music during the gameplay.
All the performances were transfered live to video using a Creative TV Coder, under Windows 95.
Games used include: MechWarrior 2, Dark Forces, Doom, Descent 2, Duke Nukem 3d.
In 1997, I made a shorter version of the video, and used a psychadelic lightbox from my 1996 solo show.
This box was placed in the middle of the projection area and would react to the video and ambient sound through light patterns.
Your mission is a failure: Dark Forces
1. attacking a sculpture. 02′08”
2. invisible floor in the vacuum of space. 01′44”
3. jamming the door. 03′07”
4. invulnerable, jumping with the aid of land mines. 03′24”
Your mission is a failure: Duke Nukem 3D
1. playing pool with guns. 01′16”
2. invulnerable, creating a grid of laser beams inside a theater with laser detection bombs. 04′28”
3. using the shrinking gun on a dancer. 01′52”
4. invulnerable, underwater. floating laser detection bombs. 02′27”
Your mission is a failure: MechWarrior II
1. ejecting, aborting mission. 02′57”
2. explosions in the dark, and self-destructing an_invulnerable mech. 01′37”
3. leaving the defined mission zone. 04′01”
Your mission is a failure: MechWarrior II
1. invulnerable, taking hits. 01′42”
2. looking right and left to the rhythm of the steps. 02′44”
3. leaving the defined mission zone II. 03′43”
video for Negativland’s “Crosley Bendix discusses the Copyright Act”, 1992
When I first heard “Crosley Bendix discusses the Copyright Act”, Negativland, Seeland Records, 1992, I was so amazed with the work, I felt I had to give everyone the chance to hear it. and since it’s copyright free, I made a video for that sound work.
I used their technique – razor tape editing – and put together hundreds of scenes from videos and tv, sometimes ilustrating the words, so that people would feel attracted by the fast sequence of scenes and stay and hear Negativlands work.
This was the first time I’ve shown a video in an exhibition.
Editing was made with two VHS Pal video recorders.
Copyright law was made for the 20 000 minutos de arte no Técnico exhibition in October 1994.