X-city 1996-1998

1998.Dec

x-city002b

X city is a 3d virtual city that I was building and animating during a 3-year period.
It was meant to grow in size and complexity as I would get faster and faster computers.
I would transfer the city to a faster computer every time I could, so in the end it would be an
almost “real” city.
Unfortunately I started wrong by choosing the wrong software (Corel Dream 3d): animation had to
be done frame by frame manually, with no keyframes. Then files were put on a render queue.
X-city was based in the city of New York. In December 1998 I animated 3d planes crashing into
buildings. One can be seen on the cover of Biblia magazine #6 – Biblia goes to America.The other can
be seen as animation in this page and was part of my videofolio “miguel soares – works 1991-2001″.
During this period I always had the same computer (a pentium 166mmx).
I started at a rendering speed of 25 frames per day (1 second).
I abandoned the project when frames were taking 13 hours to render each.
I gave the computer to a friend.

2w

22w

Yellow

xcity5

xcity6

xcity7

xcity8

xcity9

xcity11

Categories : > works  3D animations   > works  prints
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Barney Online

1998.Feb

barney_banner
1996-1998

For two years I was a member and one of the leaders of a Quake TeamFortress internet Clan.

This work was presented in three forms:
-Barney Online (1997) video projection, stereo sound, 180′ presented at Observatório, Madrid, February 1998
-Barney Online – Slipgate Remix (1998) Video Projection, stereo sound, 6′45” presented at Biovoid, Sala do Veado, Museu Nacional de História Natural, Lisbon. August 1998
-As a work for the Antropology class: Quake TeamFortress: Aproximação a uma comunidade virtual, June 1998, 74 pgs. and VHS tapes, with Professor Dr. J.A. Fernandes Dias.

Barney Online is the record of a series of virtual performances of my character, 5Q.Barney, in the world of the internet game Quake TeamFortress.
After one year as Barney, I became first a member (by invitation), then 1st. advisor, and later, one of the 5 leaders of the largest and oldest active Quake clan in Portugal at the time: the 5Q Clan, that reached 32 members (5Q stands for 5 Quinas, as symbol of a good defense, present as well in the portuguese flag).
The global Quake community meets everyday in thousands of different locations (servers) where they chat, interact and kill each other.
Most of this comunity joins clans of 10 to 40 members. Admission into a clan is very difficult -requiring skill, morality and an understanding of each clan’s hierarchy and rules. Lastly, approval from the clan leader, founders or council is necessary. Matches between clans often include thorough preparation of attack and defense tactics. Skins (the character’s physical appearance) and maps are built by the community and sent to the servers, becoming available to everyone.
Quake TeamFortress is extremely violent, yet establishes friendships amongst its participants.

barney_stills

Miguel Soares 1996 – solo exhibition. Galeria Monumental, Lisbon

1996.Nov

ms96_banner
Miguel Soares 1996
solo exhibition

November 08 > 28, 1996
Galeria Monumental
Lisbon, Portugal

(above, image from the invitation – detail)

exhibited works:

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ms96_ytstills

ms96_view01

darkforces-persp-corr

Your Mission is a Failure

1996.Nov

ymif_banner

this work was presented in two versions:
>Your Mission is a Failure, 1996, video projection, stereo sound, 56 min.
>Your Mission is a Failure (ICTM97 edit), 1997, video projection, light box, psychadelic sensor, stereo sound, 25 min.

Your Mission is a Failure consists of a series of virtual performances – recorded on video – taking place inside the worlds of early 3d computer games for pc.
The performances consist of continuously dying (thus the title, taken from the computer game Command & Conquer message when the game is over), or, using hacking tricks, becoming imortal,
exploring and passing the virtual boundaries of the game architectural set, or even making music during the gameplay.
All the performances were transfered live to video using a Creative TV Coder, under Windows 95.
Games used include: MechWarrior 2, Dark Forces, Doom, Descent 2, Duke Nukem 3d.

In 1997, I made a shorter version of the video, and used a psychadelic lightbox from my 1996 solo show.
This box was placed in the middle of the projection area and would react to the video and ambient sound through light patterns.

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Your mission is a failure: Dark Forces

1. attacking a sculpture. 02′08”
2. invisible floor in the vacuum of space. 01′44”
3. jamming the door. 03′07”
4. invulnerable, jumping with the aid of land mines. 03′24”

ymif_darkf_stills

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Your mission is a failure: Duke Nukem 3D

1. playing pool with guns. 01′16”
2. invulnerable, creating a grid of laser beams inside a theater with laser detection bombs. 04′28”
3. using the shrinking gun on a dancer. 01′52”
4. invulnerable, underwater. floating laser detection bombs. 02′27”

ymif_duke_stills

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Your mission is a failure: MechWarrior II

part 1
1. ejecting, aborting mission. 02′57”
2. explosions in the dark, and self-destructing an_invulnerable mech. 01′37”
3. leaving the defined mission zone. 04′01”

ymif_mech01_stills

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Your mission is a failure: MechWarrior II

part 2
1. invulnerable, taking hits. 01′42”
2. looking right and left to the rhythm of the steps. 02′44”
3. leaving the defined mission zone II. 03′43”

ymif_mech02_stills

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minimoon

1996.Nov

variable dimentions
motion detector, Minimoon projector, rotating directional lights, Eastern PC speakers, Walkman, audio cassete.

ms96_minimoon

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Psi 03

1996.Nov

40×40 cm, 30×40 cm, 30×30 cm

ms96_psi03b

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6 images, Duratrans on lightboxes, 50×70 cm

1996.Nov

6 images, Duratrans on lightboxes, 50×70 cm

made for Miguel Soares 1996 solo exhibition

1996-01-Minland2
untitled (miniland2)

1996-02-13-POOL
untitled (pool)

1996-03-26-HOGAN
untitled (hogan)

1996-04-ms96-d
untitled (dolphin)

1996-05-11-VRDOR
untitled (vrt)

1996-06-30-snow
untitled (snow)

ms96_6light01
view

Categories : > works  prints
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gingko

1996.Nov

Projection on the gallery window.
Gingko Biloba, plexyglas aquarium, agar-agar gel, JB Systems Techno projector, black screen.
made with João Vaz Ribeiro.

Gingko2b

Zeitgenössische Kunst aus Portugal, Galeria Marie-Louise Wirth, Zürich

1996.Oct

Zeitgenössische Kunst aus Portugal

October 17 > November 16, 1996
Galeria Marie-Louise Wirth
Zürich, Switzerland

exhibited work:

  • 3 lightboxes from the 1994 solo show
  • untitled (Pilot inverted), 1990

zurpage

Categories : exhibitions  group
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Flying Remote

1996.Aug

70 cm wide each

made for Companhia de Dança de Lisboa magazine.

flying-remote-01

flying-remote-02

flying-remote-03

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Miguel Soares 1990-1996, ANJE, Faro

1996.Jul

Miguel Soares 1990-1996
curated by Xana

July 13 > August 16, 1996
Edifício ANJE
Faro, Portugal

exibited works:

  • untitled (Pilot inverted), 1990
  • Spok (v2), 1991
  • untitled (squares), untitled (taurus), untitled (arts) from 1992 solo show, 1992
  • untitled (cabinets v2), 1993
  • Copyright Law, 1994
  • 6 untitled lightboxes and two pieces of “furniture” from 1994 solo show, 1994
  • psi v (nas), 1995
  • untitled (BMW), 1995
  • Technocell, 1995
  • untitled (VR Trooper), 1996

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ms90964

ms90963

ms9096inv
invitation

Categories : exhibitions  solo
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ARCO’96, Galeria Monumental, Parque Ferial Juan Carlos I, Madrid

1996.Feb

ARCO’96
Galeria Monumental

February, 1996
Parque Ferial Juan Carlos I
Madrid, Spain

exhibited works:

  • untitled (technocell)
  • untitled (A to B)

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technocell--arco96

triptico-robots

Greenhouse Display, Estufa Fria, Lisbon

1996.Jan

Greenhouse Display

January 12 > February, 1996
Estufa Fria
Lisbon, Portugal

exhibited works: untitled (VR Trooper)

vrtvd

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untitled (VR Trooper)

1996.Jan

130×250x250 cm
made for Greenhouse Display, Estufa Fria, Lisbon

VR Trooper 1996 A metal cylinder erects from the fresh turf. Inside the cylinder, through a red plexyglas, and under a strobbing light, one can see a rotating toy robot (VR Trooper) in a frame-by-frame kind of motion. The cylinder is meant to be an observation point for the trooper, that probably would erect from time to time, at diferent locations for routine observations. VR Trooper was made for the Greenhouse display exhibition, in 1996, that took place in a greenhouse in Lisbon, and was focused on ecological issues.

Miguel-Soares-(VR-Trooper)

vrtrooper-(pormenor)

VR-trooper-(detail)

vrt00140

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