Uma Luz, Fundação EDP, Lisbon

2007.Dec

Uma Luz
curated by João Pinharanda

Fundação EDP, Museu da Electricidade
Lisbon, Portugal

exhibited work: leon night

uma-luz-2007b

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Gustavo (v1)

1999.Dec

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variable dimentions
1999
junk bag, motorized arm, laser pointer
This is version 1 of Gustavo, made for Espaço 1999, Museu Nacional de História Natural, Lisbon

A junk bag is appently carving a drawing on a wall with a red laser beam.
Gustavo is a yellow junk bag out of which cames a motorized arm with a laser pointer that apparently is
carving a near-circular drawing on the wall through a near-circular continuous movement.
Of course, I previously have carved the drawing on the wall, according to the line described by the laser.
Gustavo stands for the name of the hypothetical disposed robot.
“Do androids dream of electric sheep?” * Would robot-artists carve drawings on a wall?”

* (title of the Philip K. Dick book on which the movie Blade Runner was based)

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Celulight

1999.Sep

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variable dimentions
1999
mobile phone boxes, lamps, blasts, cables, etc.

lamps made out of mobile phone boxes.
made for Design Inserts, Experimenta design 99, Gare Marítima de Alcântara, Lisbon

During my design graduation I learned that in Portugal it used to be not worthy to cast steel moulds
in order to produce plastic objects, since there was no market for all the objects you had to sell,
to pay for the mould. Perspectives of exportation were weak as well.
Suddenly in 1998, the 3 portuguese mobile phone companies start competing with each other through
expensive, designer-like, plastic containers for their cell phones:
TMN – Mimo, Telecel – Vitamina and the Optimus – Boomrang.
People were throwing away tens of thousands of these objects every day.
For Design Inserts, at the ExperimentaDesign99 I recycled those colourful plastic containers as lamps,
making two different models for each mobile phone company.

celulight_brancusi-01

cell6

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Miguel Soares 1996 – solo exhibition. Galeria Monumental, Lisbon

1996.Nov

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Miguel Soares 1996
solo exhibition

November 08 > 28, 1996
Galeria Monumental
Lisbon, Portugal

(above, image from the invitation – detail)

exhibited works:

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ms96_ytstills

ms96_view01

darkforces-persp-corr

Your Mission is a Failure

1996.Nov

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this work was presented in two versions:
>Your Mission is a Failure, 1996, video projection, stereo sound, 56 min.
>Your Mission is a Failure (ICTM97 edit), 1997, video projection, light box, psychadelic sensor, stereo sound, 25 min.

Your Mission is a Failure consists of a series of virtual performances – recorded on video – taking place inside the worlds of early 3d computer games for pc.
The performances consist of continuously dying (thus the title, taken from the computer game Command & Conquer message when the game is over), or, using hacking tricks, becoming imortal,
exploring and passing the virtual boundaries of the game architectural set, or even making music during the gameplay.
All the performances were transfered live to video using a Creative TV Coder, under Windows 95.
Games used include: MechWarrior 2, Dark Forces, Doom, Descent 2, Duke Nukem 3d.

In 1997, I made a shorter version of the video, and used a psychadelic lightbox from my 1996 solo show.
This box was placed in the middle of the projection area and would react to the video and ambient sound through light patterns.

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Your mission is a failure: Dark Forces

1. attacking a sculpture. 02′08”
2. invisible floor in the vacuum of space. 01′44”
3. jamming the door. 03′07”
4. invulnerable, jumping with the aid of land mines. 03′24”

ymif_darkf_stills

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Your mission is a failure: Duke Nukem 3D

1. playing pool with guns. 01′16”
2. invulnerable, creating a grid of laser beams inside a theater with laser detection bombs. 04′28”
3. using the shrinking gun on a dancer. 01′52”
4. invulnerable, underwater. floating laser detection bombs. 02′27”

ymif_duke_stills

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Your mission is a failure: MechWarrior II

part 1
1. ejecting, aborting mission. 02′57”
2. explosions in the dark, and self-destructing an_invulnerable mech. 01′37”
3. leaving the defined mission zone. 04′01”

ymif_mech01_stills

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Your mission is a failure: MechWarrior II

part 2
1. invulnerable, taking hits. 01′42”
2. looking right and left to the rhythm of the steps. 02′44”
3. leaving the defined mission zone II. 03′43”

ymif_mech02_stills

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minimoon

1996.Nov

variable dimentions
motion detector, Minimoon projector, rotating directional lights, Eastern PC speakers, Walkman, audio cassete.

ms96_minimoon

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Psi 03

1996.Nov

40×40 cm, 30×40 cm, 30×30 cm

ms96_psi03b

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gingko

1996.Nov

Projection on the gallery window.
Gingko Biloba, plexyglas aquarium, agar-agar gel, JB Systems Techno projector, black screen.
made with João Vaz Ribeiro.

Gingko2b

Miguel Soares 1990-1996, ANJE, Faro

1996.Jul

Miguel Soares 1990-1996
curated by Xana

July 13 > August 16, 1996
Edifício ANJE
Faro, Portugal

exibited works:

  • untitled (Pilot inverted), 1990
  • Spok (v2), 1991
  • untitled (squares), untitled (taurus), untitled (arts) from 1992 solo show, 1992
  • untitled (cabinets v2), 1993
  • Copyright Law, 1994
  • 6 untitled lightboxes and two pieces of “furniture” from 1994 solo show, 1994
  • psi v (nas), 1995
  • untitled (BMW), 1995
  • Technocell, 1995
  • untitled (VR Trooper), 1996

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ms90964

ms90963

ms9096inv
invitation

Categories : exhibitions  solo
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untitled (VR Trooper)

1996.Jan

130×250x250 cm
made for Greenhouse Display, Estufa Fria, Lisbon

VR Trooper 1996 A metal cylinder erects from the fresh turf. Inside the cylinder, through a red plexyglas, and under a strobbing light, one can see a rotating toy robot (VR Trooper) in a frame-by-frame kind of motion. The cylinder is meant to be an observation point for the trooper, that probably would erect from time to time, at diferent locations for routine observations. VR Trooper was made for the Greenhouse display exhibition, in 1996, that took place in a greenhouse in Lisbon, and was focused on ecological issues.

Miguel-Soares-(VR-Trooper)

vrtrooper-(pormenor)

VR-trooper-(detail)

vrt00140

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untitled (technocell)

1995.Oct

untitled (technocell)
12×47x46 cm

95techno

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untitled (bmw)

1995.Oct

untitled (bmw)
30×50x10 cm

bmw02

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Night Art School

1995.Jun

130×200x70 cm
lamps, plexyglas, psychadelic sensors, speakers, wheels, etc.
made for Wallmate, Faculdade de Belas Artes da Universidade de Lisboa, 1995

nas1-ret

During my years in the school of fine arts in Lisbon, the teaching methods were not in total contact with the contemporary reality happening outside. So it was as if we had to live double lives, me and my friends – Pedro Cabral Santo and Alexandre Estrela, among many others – working at school during the day, and planning exhibitions and discussing art the rest of the time, sometimes through the night.
Night Art School is a yellow Formica Box with 24 white lights, my age at the time. Psychadelic sensors make the lights react – through a red plexyglas – in 3 basic patterns to the ambient noise made by people inside the cistern of the school. This was alternated with 30 second spots of electronic music (mainly Kraftwerk and Negativland) to simulate the circadian cycle. The formica box/school building is shown as a maquete on top of two sculpture tripods – used for clay sculpting inside the school- over green grass.
The set reminds me of Dr. Frankenstein’s laboratory. As if this was a scale model for a new experimental art school.
Wallmate was an exhibition I organized with Alexandre Estrela in the 5th and final year in the fine art school as a reaction to the academicist concepts prevailing inside the school.

nasvd

nasc2

naspsd
image for the Wallmate catalogue.

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untitled (triptico)

1993.Mar

untitled (triptico), 1993
30×250cm
formica, metal boxes, plexyglas, lamps

triptico

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