H2O (prints)

2004.May

H2O (prints)

easter
untitled (easter)

saucer1
untitled (saucer1)

chair04
untitled (chair04)

bomb
untitled (bomb)

dodge
untitled (dodge)

sneakers
untitled (sneakers)

tir2
untitled (tir02)

keyboard02
untitled (keyboard02)

bosch-cell2
untitled (cell02)

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Red Alert, Location One, New York

2003.Nov

Red Alert
curated by Nathalie Angles
November 15 > December 31, 2003
Location One
26 Greene street
New York, NY 10013

Sathurday (November 15th) from 4 to 6 pm, Location One inaugurates a
new gallery space, adjacent to our main gallery, which will be known as the
“Test Site.” This is our experimental studio where we will present
work-in-progress by our artists-in-residence, experiments with new technology
and discussions of all types. We are happy to initiate the Test Site with
work-in-progress by Miguel Soares (Portugal), which consists of a whimsical
sculpture, large digital-C Prints and a video piece.

exhibited works:

  • Gustavo v2.0, 2003 (below on this page)
  • Time Zones (video/3D animaton), 2003
  • 2 prints from the Mosaic series: Hulk and Fighter, 2003


l1ra4

Gustavo v2.0
2003
junk bags, motorized arm, laser pointer.
“Do androids dream of electric sheep?” -Philip K. Dick
Gustavo is a robot that has been discarded in a black garbage bag. Out of this bag extends Gustavo’s motorized arm, with a laser that is carving a drawing on the wall.
Do robots dream of being artists?
l1ra2


Time Zones
2003, 05′28”
video and 3D animation
sound: “Time Zones” Negativland, Escape From Noise album/cd, Seeland Records, 1987
Time Zones is about time and size, United States versus the Soviet Union, the cold war, the use of media as a vehicle for psychological warfare and the use of computers to control the “imperfections” of men.
Time Zones was created in collaboration with Negativland during the last year, based on
their audio work from 1987.
l1ra3


Mosaic
2003
Durst lambda prints
These images are composed from the juxtaposition of 5000 to 8000 smaller images taken from the internet.
The cover of The Hulk magazine is made out of flower and landscape images.
The Jet Fighter droping a bomb is made out of internet logos and buttons.
l1ra1

Project for Aleksandra Mir’s Corporate Mentality

2003.Nov

Corporate Mentality
Aleksandra Mir / John Kelsey
Lukas & Sternberg Inc. New York
2003

book download
https://www.aleksandramir.info/publications/#corporate-mentality.2

(pg. 162.)

Corporate Mentality

Categories : > works  prints   texts
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mushroom

2003.Nov

never printed

from the Mosaic series, made during  a residency at Location One, New York.

mushroom

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flowers

2003.Nov

127×200 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

flowers

Categories : > works  prints
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moon

2003.Nov

127×157 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

moon

Categories : > works  prints
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ape

2003.Nov

127×127,5 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

ape

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hulk

2003.Nov

166×127 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

hulk

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canyon

2003.Nov

127×136 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

canyon

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fighter

2003.Nov

127×187 cm
Durst Lambda print

from the Mosaic series, made during  a residency at Location One, New York.

fighter

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Time Zones (video/3D animation)

2003.May

tz_banner

5′28”
2003
audio:  Time Zones,  by Negativland, from Escape from Noise, 1987

This animation was released on DVD: Negativland, Our Favorite Things, Ed. Other Cinema, San Francisco, 2007.

In 1994 I made a video for Negativland’s “Crosley Bendix discusses the copyright act” (The letter U and the Numeral Two, 1992).
This video was made without their notice. This was the first video work I ever presented.
By October 2002, Alexandre Estrela (artist and friend living in New York) meets Mark Hosler from Negativland during a presentation of some of their videos at the Anthology Film Archives in New York, and tells him about my old video.
Mark asks me to send the video.
A month later Negativland invites me to make a video from any audio work of my choice. I choose Time Zones.
Time Zones is about time and size, United States versus Soviet Union, the cold war, the use of media as a vehicle
for psychological warfare and the use of computers to control the “imperfections” of men.

tz_stills

transcription of Time Zones

The Autonomous Commie Republic, which is part of the Russian
Federation, is situated in the far northwest of Europe, and spreads up to
the Arctic part of the Ural Mountains. It’s crossed by 9 northern
parallels. Ten fair-sized European states could be placed on its
territory. Besides indigenous residents (that is, the Commie people), there
are also Russians, Ukranians, Nenetzes, Tchubashis, and Tartars.
And now, let’s go back into history a little bit. (CLICK)

A boy lying on skins behind our backs was turning the knobs of a
small transistor radio.
(”…..making efforts to use radios as vehicles of a
psychological warfare. And subversive….”)
And the tent was suddenly filled with an announcer’s voice speaking Commie.
(Jam….Jam…Jam…Jam..)
Then, with music from Moscow, followed by English and French speech.
(”The recording was made at the Moscow Theater of Musical Miniatures.”)
Now, back to modern times.

<BEEP>
YOUR ATTENTION PLEASE. AT THE RECOMMENDATION OF THE INTERNATIONAL
TIME BUREAU, COMMENCING AT TWENTY-THREE (23) HOURS, FIFTY-NINE (59)
MINUTES, SIXTY (60) SECONDS UTC, AN EXTRA SECOND WILL BE INSERTED INTO THE
NVS TIME SCALE. THIS ADJUSTMENT IS REQUIRED TO MAINTAIN INTERNATIONALLY
COORDINATED UNIVERSAL TIME AS BROADCAST FROM THESE STATIONS, IN CLOSE
AGREEMENT WITH UT1, OR ASTRONOMICAL TIME.

(”WA6ODB….with…a question….”)

“and, uh …”
“Do you know how many time zones there are in the Soviet Union?”
“and about power …”
“d’you kn–”
“we got so much power now …”
“Do you know how many time zones there are in the Soviet Union?”
“we got so much power now, that it’s ridiculous.”
“d’you kn– do you know how many time zones there are in the Soviet Union?”
“power, and all that, that’s power, we got so much power, that it’s
ridiculous.”
“We have–”
“power, power, power, power, power, power now, it’s ridiculous. We
got so much power now …”
“Do you know how many time zones there are in the Soviet Union?”
“It’s not even funny.”
“D’you–”
“That’s ridiculous.”
“Do you know how many–”
“It’s not even funny.”
“D’you kn–”
“That’s ridiculous.”
“Do you know how many–”
“That’s, that’s ridiculous.”
“Do you know how many time–”
“That’s ridiculous. It’s not even funny.”
“D’you–”
“It’s not even funny.”
“D–”
“It’s not even funny.”
“Do you know how many time zones there are in the Soviet Union?”
“It’s not even funny. How many time zones?”
“Yeah. We have, we have four in this country, right?” (Hello?)
“How many time zones?”
“Yeah.” (Hello? Yes.)
“1, 2, 3 …”
“Four in this country, right?” (Hello? Yes.)
“Uh, yessir.”
“Mm hm.” (I need language assistance)
“Uh, four … 1, 2, 3 … yessir.”
“Right.” (O.K., we’re
calling from a radio
station for Radio
Moscow)
“1, 2, 3 … yessir.”
“Mm hm.”
“Uh, four … time zones?” (And we want to speak
to Mr. C. Eliot
Friday.)
“Yeah. We have four in this country, right?”
“Uh, nosir.”
“We have, we have–”
“Uh, yessir.”
“Mm hm.”
“And, uh …”
“Do you know how many time zones they have?”
“Uh, yessir. Uh, four … uh, nosir. I never really studied that up.”
“Eleven.”
“Eleven. It’s not even funny.”
“Eleven.”
“Eleven. That’s, that’s ridiculous.”
“Eleven.”
“Eleven. Well, that’s what we can do. We can go anywhere, because
we live here, we–”
“Yeah, but–”
“–anywhere else.”
“But, not only, not only the right of free travel, I’m saying…eleven.”
“Eleven. 1, 2, 3 … yessir.” (Hello?)
“Mm hm. Eleven.”
“Eleven.”
“That’s how big they are.”
“Yeah. Yeah. Eleven.” (What happened to my call?)
“That’s how big they are.” (I keep on telling you…)
“Yeah. Yeah. I, I can believe that, I’m a firm believer in that.”
“Alright.”
“1, 2, 3 … uh, four … yessir. 1, 2 … yessir. Yessir.”
“Mm hm.” (I need…Radio Moscow, 215 2101)
“The Soviet Union’s the whole half side of the world.”
(And I need language
assistance.)
“Yeah.”
“And we’re just a little, one little tenth of the globe.”
“Yeah.”
“They, uh, when you talk about fightin’, we’re a country that, uh,
we’re a firm believer on pride, and it’s called help thy neighbor,
do not kill, do not, you know, steal, cheat, lie from everybody.
That’s why we have to have computers, because man, nobody is
perfect. You know.”
“Mm hm.”
“It’s not even funny.”
“D’you–”
“and about power, man, nobody is perfect. You know.”
“So what is your point?”
“Nobody is perfect. You know.”
“So what is your point, Glen?”
“There’s, there’s, there’s two things you don’t talk about, one’s
politics, the other one’s religion.
“D’you–”
“The reason you don’t talk about ‘em is because they combine in
each other. You know what I’m saying?”
“Do you know how many time zones there are in the Soviet Union?”
“You know what I’m saying?”
“Don’t you kid yourself. Thanks, Glen, for the uh… well, just
thanks for the, the good thoughts.”

THIS CONCLUDES OUR TRANSMISSION TO OCEANIA. HOWEVER, LISTENERS IN
EAST ASIA MAY CONTINUE LISTENING ON THE FOLLOWING SHORTWAVE FREQUENCIES:
6110, 7230, 9565, 9760, 15160, AND 15425 KILOHERTZ.

<CLICK><CLICK<CLICK>
Separate them <CLICK>
Damned if I know<CLICK>
Here it comes<CLICK>
-
end
-

Time Zones (prints)

2003.May

Time Zones high resolution prints.
All images: 125×150 cm. Durst Lambda print.

see also: Time Zones (video/3d animation)

airport04
untitled (airport04)

b2radio03
untitled (b2radio03)

rocket02
untitled (rocket02)

flagattack04
untitled (flagattack04)

flagattack02
untitled (flagattack02)

boy02
untitled (boy02)

caravan018
untitled (caravan018)

stage04
untitled (stage04)

home03
untitled (home03)

Categories : > works  prints
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migso – dolo/URL

2002.Jun

dolo / URL (Universal Remote Link)
02′52”
2002
audio : migso – dolo, 2002
triple video projection, stereo sound

made for Cinevideo X, O Olho,Espaço Gingal, Cacilhas, Portugal.

Hear/download dolo mp3 here.

“dolo”, the audio track, was released on ZOOG, my 2006 audio CD, and was later sampled by Negativland and
is featured, entirely, on their 2006 album “It’s all in Your Head FM”, ed. Seeland.

Sparky (3D animation)

2002.May

sparky_banner_2

02′14”
2002
audio:  Sparky, track 08 of 002, audio CD,  ed. Variz.org, 2002

Sparky is a 3d animation made for Sparky, the music included in the audio cd migso002.
It tells the story of mr. A, that was going on the street one day and is mistakenly identified as someone called Sparky by Mr. B.
Mr.B shouts: -Sparky?
Mr. A replies: No sir.
The pursuit begins. Mr. A takes a taxi to an airport, then a plane to a desert island. Followed by Mr B.
Mr. B spots Mr.A in the island: -Sparky?!
-No sir.
Mr. A takes a plane to another continent, then a taxi to the Space Agency, then takes a rocket to the moon.
Followed by Mr.B that lands on the moon seconds after Mr.A.
Mr.B: -Sparky?
Mr. A: No sir.
Zoom out. two lunar modules on the surface of the moon, facing each other. lunar mountains and behind, the earth. end.
-

animation stills
sparky_frames

Sparky (prints)

2002.May

Durst Lambda prints on Alucolic, 90×120 cm each
3D renders from Sparky 3D animation music video

moon01
moon 01

moon02
moon 02

moon03
moon 03

moon05
moon 05

moon06
moon 06

moon08
moon 08

moon10
moon 10

moon11
moon 11

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SpaceJunk prints s4

2002.Mar

SpaceJunk prints s4

spacejunk_s4_026
spacejunk_s4_026

spacejunk_s4_032
spacejunk_s4_032

spacejunk_s4_042
spacejunk_s4_042

spacejunk_s4_045
spacejunk_s4_045

5070sjshad1
5070sjshad1

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SpaceJunk beta 1.0 (video)

2001.Jun

04′42”
2001
audio: (monaural) NASA, mission Apollo 11 to the moon, 1969

SpaceJunk beta 1.0 is a 3d animation about the ring of man-made debris that orbits our planet and has been growing since the early 1950’s.
The Sound used, astronauts from the Apollo 11 mission to the moon describing the objects inside the spaceship is now transposed to the objects outside in space.
More than 2000 3d model objects were collected from the internet in order to compose the animation, thus describing a virtual orbit around the earth and into my computer.
.
“L’homme pense que les cieux qui entourent sa demeure sont un endroit paisible, proche du néant.
Cette idée est terriblement fausse, car l’espace est tout sauf vide.
Des débris de toutes tailles flottent partout, en orbite autour de la Terre.
Avec l’exploration de l’espace, la multiplication des satellites représente un risque calculé dans la
mesure où ceux qui les envoient là-haut calculent les probabilités pour que le satellite ne rentre
pas en collision avec quelque chose dássez gros pour l’abîmer, voire le détruire.
La vidéo SpaceJunk beta 1.0, réalisée par le jeune artiste portugais Miguel Soares, met en scène
dans des images de synthèse un anneau virtuel composé de satellites et d’objects divers
(canettes de coca-cola, bijoux, etc)”.
Nicolas Trembley. In Abstraction, surface, Air.
Bureau des Videos/Georges/Centre Georges Pompidou. Paris, June 2002

Expecting to Fly

2001.Apr

03′40”
1999-2001
video projection, stereo sound
Music: “Expecting to Fly” Buffalo Springfield
footage: 1999, edit: 2001

Da janela de sua casa, segurando a câmara de vídeo na mão, Miguel Soares registou situações violentas que vieram
sobressaltar noites passadas frente ao computador: a agressão entre um casal; um carro capotado na avenida
deserta, que surpreende uma pessoa durante o seu jogging matinal; e um homem que tenta desesperadamente,
e em vão, apagar um incêndio.
Com base nestes registos, em tudo semelhantes aos vídeos amadores que as televisões exibem para dar conta de
acontecimentos chocantes, o artista realiza três obras em que a crueza da realidade se abre à ficção e ao delírio poético.
Miguel Wandschneider, SlowMotion, 2001

expecting-1

Categories : > works  videos
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GT (3D animation)

2001.Feb

gt_banner

04′00”
2001
music: “Rackrailway to…” Roberto Musci & Giovanni Venosta, 1987
voice: poems from Interstate ‘76 computer game, 1997.

See also GT (prints)

Para este trabalho, Miguel Soares inspirou-se no jogo de computador Interstate 76, relacionado com corridas
de automóveis entre bandos rivais, no qual a voz de um personagem, chamado Stampede, declama poemas sobre a estrada.
Recorrendo, como nas peças anteriores, a programas de animação em três dimensões para a construção dos
ambientes e das figuras, o artista conta a história muito simples de três carros que dialogam entre si durante
o percurso que os leva ao encontro de uma rapariga. Cada vez que Stampede debita um dos seus poemas, é
simulada a passagem da imagem em três dimensões a imagem em película de cinema.
Miguel Wandschneider

gt_stills

Categories : > works  3D animations
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GT (prints)

2001.Feb

GT High resolution images.

See also GT (3D animation).

gt_002
gt_002

gt_008
gt_008

gt_009
gt_009

gt_012
gt_012

gt_013
gt_013

gt_014
gt_014

gt_027
gt_027

gt_031
gt_031

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